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About Deviant Artist Premium Member Wayne Breaux, Jr.Male/United States Recent Activity
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WBreaux
Wayne Breaux, Jr.
Artist
United States
Former professional illustrator from the RPG industry. I worked exclusively for Palladium Books Inc. (www.palladiumbooks.com) for 10 years or so and have artwork published in something like 100 books ranging from their Fantasy game to the well known Rifts line, though a lot of my work focused on their Heroes Unlimited super hero game line, primarily due to the fact that I authored a significant portion of the Heroes Unlimited supplements at the time and contributed to the second edition release of the core rules. Other books I wrote were for the Rifts line (Spirit West) and the Robotech license (Strike Force and expanded sections of Return of the Masters).

A number of factors contributed to my move out of professional art, and now I just try to find the time to make art in the limited free time between working a real job.

I'm constantly trying to keep the creative juices flowing and share with my fans as much as possible. In addition to the work here on DA, I am slowly working on other ventures with my art, including items not available here on DA, such as shirts and other items over at cafepress.com, and less mainstream (i.e. adult) experiments over at hentai-foundry.

More basic info on the setting. Since Frenzy is a shaman, that magical tradition and the spirits that are tied to it will be prominent in the role she plays, even if that role may not be obvious to her or the reader in the beginning. More details on Frenzy specifically will be in later posts, as will more specific info on shamans and their interactions with the spirits.

Shamanism as a magical tradition in the F&B universe is instinct and emotion. Shamanism, as a natural ability cannot be trained, it is a conjunction of genetics, state of mind, personality, situation and willingness to cooperate with the spirits. A person can be pre-disposed to the shamanic gifts and abilities, but never experience a situation that will fully awaken them, such as a near or actual death experience (one of the traditional means of awakening and sometimes ritual rather than literally enacted), followed by guidance in nurturing any resulting awareness of the spirits and the potential of self. Many go mad or believe themselves insane when they start seeing spirits and hearing voices after such a life changing experience.

The predisposition to shamanism can be sensed in the astral plane, but it is difficult, and is usually not prompted until the personality of the person indicates a possibility for full awakening. Unlike the thaumaturgist, shamans thrive on chaos and creativity. This makes their spells more variable than a hermetic formula, allowing casting on-the-fly and with personal touches, but it also means they can conjure up much more dramatic and flashy results. Because of this, most shamans are very down-to-earth and free thinking (contrasted to the rigid discipline and thought needed to wield formulated hermetic magic), but the bad ones can be very aggressive, destructive and greedy. All shamans also tend to be good at communication, if not empathy, even if they may not be good with people, this includes artists, singers, politicians, etc. and explains the traditional storytelling role of the shaman as not only a lore keeper, but also a counselor, life guide and advisor.

Spirits are natives of the astral plane, semi-sentient collections of nether that are given power, awareness and direction by the dreams, ideals, beliefs and wishes of the living, but they can also be empowered by the god-like greater spirits dwelling in the astral plane, who were originally brought to sentience by the dreams and influence of the living in ages past. This is how the cycle started, as the thoughts of animals began to influence the nether energies within the astral plane, the equivalent to animal spirits came to be, and as these grew in power, they became smarter and were eventually able to reach across the planes and guide the living animals in the mortal realm. As man gained prominence in the world, the spirits also guided him, giving rise to the system and belief in totem animals, but the higher intelligence of man and his (eventually) high population began to greatly influence the astral plane and the spirits there, making them stronger and smarter still. The relationship between the mortal world and the spirits of the astral plane is key to the power and role of the shaman (more on that later).

Once man started to revere the greater spirits as god-like beings, the nether of the astral plane was drawn to the focus of those thoughts, dreams, prayers and beliefs, building the greater spirits into evermore powerful beings akin to gods. Eventually, the influence of man on the astral plane encouraged the empowerment of human inspired spirits alongside the continued growth of the older, animal oriented spirits. These new spirits would eventually become the angels, devils, demons, succubus, and other powerful and morally aligned spirits. Older spirits were neutral and sought the growth and health of the spirit and mortal worlds, but fueled by the fears, fantasies and religious fervor of the ever creative, human mind, these new spirits embodied not only the depths of malicious depravity and the heights of moralistic purity, but all the grey areas in between which drive the human psyche to ever widening venues of exploration, discover and potential destruction.

The influence of man’s beliefs on the astral plane also means that spirts and the astral plane are very much alive in the areas around cities and modern technology. Television fuels the imagination of humans and that imagination imprints on astral space, awakening the nether with new entities from urban legends, strengthening and evolving existing spirits with modern twists and transforming the landscape of the astral plane into fanciful mirrors of the living world. When the lull in magic came, it severed much of this power increase and cut the spirits off from the world. They retained much of their power, but were unable to grow or cultivate the power. 

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:iconmethmouth:
Methmouth Featured By Owner Aug 27, 2014
I grew up playing heroes unlimited and just got aliens unlimited and galaxy guide.
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:iconwbreaux:
WBreaux Featured By Owner Aug 27, 2014
Awesome! Glad you found my DA page then. :)
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:iconearllison:
earllison Featured By Owner May 23, 2014  Student Traditional Artist
Thanks for the fave! :D
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:iconwbreaux:
WBreaux Featured By Owner May 24, 2014
You're welcome!
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:iconrockwolf66:
Rockwolf66 Featured By Owner May 20, 2014  Hobbyist General Artist
given your schedule it's probably best if I give you my E-mail so that we might discuss you comic and the characters within.

rockwolf66(at)Hotmail(dot)com

I look forward to hearing from you and hopefully seeing much more great work from you.
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:iconwbreaux:
WBreaux Featured By Owner May 22, 2014
I rarely use personal email, so I may be slow responding, but I'll get in touch when I am able.
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:iconrockwolf66:
Rockwolf66 Featured By Owner May 22, 2014  Hobbyist General Artist
Very Cool,

I hope to hear from you when I get the time.
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:iconrockwolf66:
Rockwolf66 Featured By Owner May 22, 2014  Hobbyist General Artist
(You), sorry about that it's getting late as I've had a lot of early mornings recently.
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:iconarmysgt:
ArmySGT Featured By Owner Jan 27, 2014
I love your stuff from the Robotech lines and the revamped Mechanoids!

I hope things get good so you can return to RPG industry art!

Come here me and the (much better) members of our RPG podcast for TriTac games!
tritacsystems.podbean.com/
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:iconrevolver-edakunsisda:
REVOLVER-edakunsisDA Featured By Owner Jan 15, 2014  Professional General Artist
Really cool works!
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